Jan 23, 2006, 12:59 PM // 12:59
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#1
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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Furious warrior rune
It would be nice if A-net added a rune to gain adrenaline more quickly.
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Jan 23, 2006, 01:15 PM // 13:15
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#2
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Warriors already have more runes than other professions, and adding a adrealine increasing rune would be crazy.
1 normally, +1 from rune, Battle Rage elite that doubles adrealine per hit, 4 adrealine per hit. For axe users atleast; penetrating blow, executioner, penetrating blow, executioner, penetrating, rage, penetrating, executioner, penetrating, executioner, rage
Add in few minor-major-superior adrenaline rune, superior giving +3 adrenaline, 4 normally per hit, 8 while raging, spam executioner.
Not very.. balanced.
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Jan 23, 2006, 01:16 PM // 13:16
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#3
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Forge Runner
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It wouldn't be fair on all the other classes, since Warrior has more runes than any other class.
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Jan 23, 2006, 04:19 PM // 16:19
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#4
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Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
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only if monks can have a rune that adds energy regen and elementalists can have a rune that doesnt cause exhaustion. the important part is the balance, not benefitting your particular character. we could beef up every single one of the characters but that wouldnt change much and why try to do that when it would be much easier to simply maintain the balance of where we are right now.
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Jan 23, 2006, 05:21 PM // 17:21
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#5
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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warriors used to have runes of fury, they allowed you to keep you adrenaline for longer without attacking.
I wouldnt mind seeing those added back in.
Necro had a rune that increased the soulreaping radius as well.
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Jan 24, 2006, 11:03 AM // 11:03
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#6
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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Quote:
Originally Posted by romO
only if monks can have a rune that adds energy regen and elementalists can have a rune that doesnt cause exhaustion. the important part is the balance, not benefitting your particular character. we could beef up every single one of the characters but that wouldnt change much and why try to do that when it would be much easier to simply maintain the balance of where we are right now.
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You made a good point here. There was another thread where I read in an ingame chat with Gaile that there will be armor hotkeys. With more runes available, for instance the ones you've mentioned, there are more combinations of builds possible in a single mission. It's already possible of course but it's annoying always having your inventory open.
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